Well, today for some reason the wireless is going respectably speedy., at least with most sites. Probably one of the tenants was downloading huge files or something. I wonder how they divide up the bandwidth?

Anyhow, yesterday I spent my 15 minutes on dull portfolio updates, since I'm trying to re-establish an online resume. Yesterday I worked a little bit on music, which was pretty much just adjusting levels and extending some parts of the song I thought wrapped up too quickly.

Usually with music I'm loathe to repeat the same phrase more than once in a song but then things end up being only 2 minutes long, and covering 3 or 4 different musical styles. I'm trying to be more comfortable with sticking with a phrase for a while or more than once. It doesn't always have to deliver something new all the time. I shouldn't assume my audience's attention span is as short as my own.


Honestly, I would be updating more if the wireless internet here wasn't literally slower than dial-up. I've been timing how fast it takes to load, and so far it's been over 5 minutes. For some reason, my FTP seems to be going pretty well, though, so here's a screenshot of what I spent my 15 minutes on today:

I animated the splash where the falls hit the water, and made a few small edits to the left side of the cliff. Last week I made an aqueduct puzzle work properly and turn on and off flowing water effects. I find I can often get carried away by the presentation of of a scene rather than its functionality, but in the end that's important as well. In this particular scene, which I haven't actually decided the place of yet, the water animates, and is transparent in front of the cliff face, and where the player character can pass behind it. Also the clouds in the sky behind the cliff face scroll. These are the most state-of-the-art visual effects 1994 has to offer, no doubt.